Ryujinx Classic is a Nintendo Switch emulator, aims to revive the original project by improving the codebase, providing quality-of-life enhancements, and adding support for newer Nintendo Switch firmware and software.
  • C# 95.1%
  • GLSL 3.4%
  • C 1.1%
  • HLSL 0.2%
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yell0wsuit de4a0cdfc0
hle: return bool, not count, from GetSharedFontInOrderOfPriority (#99)
## Description

`pl:` `GetSharedFontInOrderOfPriority` returns a `u8` boolean ("fonts
loaded") in its first slot, but old behavior was writing the font count
(`6`) there.

Older nnSDK builds only test that value for truthiness, so `6` worked.
However, newer builds compare it strictly against `1`. With previous
behavior, when seeing `6`, they decide fonts never loaded and spin on
this call forever, hanging the game at boot.

Fixed by writing the first slot as a real boolean, which allows said
game to boot.
2026-06-23 21:05:25 +07:00
.github chore: Migrate GitHub links and references to GitLab, update About window (#90) 2026-05-29 10:14:02 +07:00
distribution feat: Update the project to .net 10 (#15) 2026-04-21 18:24:50 +07:00
docs chore: Migrate GitHub links and references to GitLab, update About window (#90) 2026-05-29 10:14:02 +07:00
src hle: return bool, not count, from GetSharedFontInOrderOfPriority (#99) 2026-06-23 21:05:25 +07:00
.editorconfig feat: Update the project to .net 10 (#15) 2026-04-21 18:24:50 +07:00
.gitattributes misc: Enforce LF (#4253) 2023-01-10 19:00:14 +01:00
.gitignore add lscache to gitignore 2026-05-15 10:37:22 +07:00
CONTRIBUTING.md chore: Migrate GitHub links and references to GitLab, update About window (#90) 2026-05-29 10:14:02 +07:00
crowdin.yml Update Crowdin configuration file 2022-12-02 15:22:21 +01:00
Directory.Build.props feat: Update the project to .net 10 (#15) 2026-04-21 18:24:50 +07:00
Directory.Packages.props nuget: Bump System.Reflection.Metadata from 10.0.7 to 10.0.8 (#69) 2026-05-21 12:53:43 +07:00
global.json update project to target net 9.0 2025-06-11 21:22:04 +07:00
LICENSE.txt Update license (#788) 2019-10-12 23:48:31 -03:00
nuget.config Update packages and add support for Avalonia 12 (#33) 2026-05-07 20:38:25 +07:00
README.md chore: Migrate GitHub links and references to GitLab, update About window (#90) 2026-05-29 10:14:02 +07:00
Ryujinx.sln.DotSettings Update DotSettings (#6535) 2024-05-14 15:59:28 +02:00
Ryujinx.slnx feat: Update the project to .net 10 (#15) 2026-04-21 18:24:50 +07:00

Ryujinx - Nintendo Switch Emulator

Ryujinx
Ryujinx
(REE-YOU-JINX)
Ryujinx screenshot

Ryujinx was an open-source Nintendo Switch emulator written in C#. Created by gdkchan in September 2017, it aimed to provide excellent accuracy and performance, a user-friendly interface, and consistent builds. Development of the project was discontinued in October 2024.

Ryujinx Classic aims to revive the project through codebase improvements, quality-of-life enhancements, and continued support for newer Nintendo Switch firmware and software.

Ryujinx Classic is available under the MIT license.

Compatibility

As of May 2024, Ryujinx has been tested on approximately 4,300 titles; over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.

Usage

To run this emulator, your PC should have at least 8 GiB of RAM and, preferably, an NVIDIA GPU. Systems that do not meet these requirements may experience poor performance or unexpected crashes.

Latest build

We have not yet provided an automated build for Ryujinx Classic. However, you can build the emulator yourself by following the instructions in the Building section below.

Documentation

If you are planning to contribute or just want to learn more about this project please read through our documentation.

Building

If you wish to build the emulator yourself, follow these steps.

Prerequisites

Getting the source code

  • Open GitHub Desktop and click on File > Clone repository....

  • It will prompt you to choose a location to clone the repository. Switch to URL tab, and enter the following URL:

    https://gitlab.com/ryujinx-classic/ryujinx-classic.git
    

    Then choose any folder you like, then click Clone.

  • The cloning process may take a while, depending on your Internet speed.

  • Once cloning is complete, you should see the repository listed in GitHub Desktop.

Compiling the emulator

  • In GitHub Desktop, right-click “Current repository” and select the option under “View on GitHub”:

    • Windows: Open in Command Prompt or Open in Terminal
    • macOS: Open in Terminal
  • A terminal window will open. Run the following command:

    dotnet publish src/Ryujinx/Ryujinx.csproj -c Release -r win-x64 -o ./ryujinx-publish -p:PublishReadyToRun=false
    

    Replace win-x64 with another runtime identifier such as linux-x64 or linux-arm64 as needed.

  • The first build may take some time. Wait until you see “Build succeeded”.

  • Return to GitHub Desktop, right-click “Current repository”, and select “Show/Reveal in …”:

    • Windows: Show in Explorer
    • macOS: Reveal in Finder
  • You should now see the ryujinx-publish folder. Open it, then run the Ryujinx executable.

We recommend creating a portable folder in the same directory as the Ryujinx executable if you want to use portable mode.

Features

  • Audio

    Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and SDL2 & libsoundio as fallbacks.

  • CPU

    The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: This feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

    The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

    We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.

  • DLC & Modifications

    Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

    The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Contact

If you have contributions, suggestions, need emulator support, please open a new issue on GitLab.

You may also review our FAQ.

You can also subscribe to our YouTube channel for emulator updates.

License

This software is licensed under the terms of the MIT license.

This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.

See LICENSE.txt and THIRDPARTY.md for more details.

Credits

  • LibHac is used for our file-system.
  • AmiiboAPI is used in our Amiibo emulation.
  • ldn_mitm is used for one of our available multiplayer modes.
  • ShellLink is used for Windows shortcut generation.